Physical Attacks
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Physical Attacks
TABLE OF CONTENTS
Archery
Axe
Beastfighting
Bite
Bow and Arrow
Brass Knuckles
Bug Zapper
Claws
Club
Conductivity
Crossbow
Dagger
Darkblade
Deadly Scythe
Double Arrow
Dual Wielder
Evil Fury
Fencing
Fists Of Fire
Fists of Fury
Gladiator
Great Sword
Greatrazor
Group Attack
Gunslinger
Hornet Style
Hurricane Waltz
Improved Fists Of Fury
Improved Pin
Improved Rage
Improved Strong Attack
Improved Swift Strike
Jousting
Kael-Dor
Katana
Kaze-Ryu
Kendo
Khopesh
Ki Blast
Ki Focus
Knockout Punch
Lance
Long Sword
Monkey Staff
Mountain Hammer
Musket
Ninjitsu
Nunchaku
Pick Pocket
Poison Arrow
Rage
Rapier
Raptor School
Razor Edge
Reaper's Walk
Returning Wind Razor
Righteous Anger
Ring Blade
Ryouko
Sciborean Dancefighting
Scythe
Set Trap
Short Sword
Shuriken
Sniper's Eye
Spear
Spiked Chains
Staff
Strong Attack
Sun Style
Swift Strike
Tackle
Tempest Staff
Throwing Arm
Throwing Arm Proficiency
Trip Attack
Twin Wand Style
Two Handed Weapon
Vampire Hunter
Wand
Wandbinder
Warhammer
Whip
Wind Razor
Wrestling
Zweihander
Last edited by Captain Peanut Butter on Fri Nov 19, 2010 2:02 pm; edited 33 times in total
Re: Physical Attacks
AXE
Description: You wield a mighty battle axe. With its large blade, it makes deadlier cuts when swung with momentum behind the attack.
Mechanic: +6 on all Attack rolls made with the axe. If you give up all other movement in a turn to make a charge, or are under the effects of Rage, the opponent must make a Defense check against your Attack or the bonus on attack rolls increases to +8 for the purposes of dealing damage. The axe can only be used if your opponent is within reach.
Last edited by Peanut Butter on Fri Dec 26, 2008 4:23 pm; edited 3 times in total
Re: Physical Attacks
BITE
Description: You have elongated fangs that can make powerful bite attacks.
Mechanic: +6 on all Attack rolls made with the bite. If you roll 20 when making an attack with the bite, you disable one of your opponent's limbs, and that opponent takes -2 penalty on all Attack checks until the Heal Hit Points ability is used on them.
Last edited by Peanut Butter on Fri Dec 26, 2008 4:22 pm; edited 2 times in total
Re: Physical Attacks
BOW AND ARROW
Description: You know how to fire a bow and arrow in combat. The most reliable ranged weapon, but takes precision to use effective.
Mechanic: +6 on all Attack rolls made with the bow and arrow. If you roll 20 while making an attack with the bow and arrow, the opponent must make a Defense check against your Attack or be slain instantly. You cannot move during a turn in which you fire your bow and arrow. The bow and arrow cannot be combined with any other physical attacks during the same turn. The bow and arrow can be used at a ranged, as long as you can see your opponent.
Last edited by Captain Peanut Butter on Wed Nov 04, 2009 4:32 pm; edited 2 times in total
Re: Physical Attacks
BRASS KNUCKLES
Description: You fit your hands with brass knuckles before you go into battle. They may not amount to much on their own, but they make a strong punch deadly.
Mechanic: +2 on all Attack rolls with an unarmed attack. Brass Knuckles can be combined with any unarmed attack ability, such as Fists of Fury.
Colonel Ketchup- Banned
- Number of posts : 68
Age : 32
Registration date : 2008-12-02
Re: Physical Attacks
CLAWS
Description: You have two deadly claws that can sprout from your hands. With these natural weapons, you are a capable combatant.
Mechanic: +4 on all Attack rolls with the claws. You can use both claws, gaining two attacks in the same turn. The claws cannot be combined with any other physical attacks in the same turns. The claws can only be used if your opponent is within reach.
Colonel Ketchup- Banned
- Number of posts : 68
Age : 32
Registration date : 2008-12-02
Re: Physical Attacks
CLUB
Description: A small wooden or metal weapon used to smash things.
Mechanic: +4 to attack rolls using this weapon. If you have successfully used Stealth, then the opponent must make a successful defense roll or lose their next turn. It cannot be combined with any other physical attack on the same turn.
Colonel Ketchup- Banned
- Number of posts : 68
Age : 32
Registration date : 2008-12-02
Re: Physical Attacks
CROSSBOW
Description: You know how to fire a crossbow in combat. While not as powerful as a bow and arrow, this weapon is easier to fire.
Mechanic: +4 on all Attack rolls made with the crossbow. The crossbow cannot be combined with any other physical attacks during the same turn. The crossbow can be used at a range, as long as you can see your opponent.
Colonel Ketchup- Banned
- Number of posts : 68
Age : 32
Registration date : 2008-12-02
Re: Physical Attacks
DAGGER
Description: You know how to wield a dagger in combat. A decent secondary weapon, it is also small enough to be thrown.
Mechanic: +2 on all Attack rolls made with the dagger. The dagger can be combined with the long sword, granting two attacks in the same turn. The dagger can be used at a range, as long as you can see your opponent.
Colonel Ketchup- Banned
- Number of posts : 68
Age : 32
Registration date : 2008-12-02
Re: Physical Attacks
FENCING
Description: You have mastered the art of fencing, gaining access to three of its most popular techniques.
Requires: Rapier
Mechanic: The fencing style gives access to the following three abilities;
En Guarde!: If you give up all other movement in a turn to make a charge, and your initial Attack is successful, the opponent must make a Defense check against your Attack or lose their next turn as they are caught by surprise.
Parry: Whenever your bonus to Defense rolls using the rapier would apply, that bonus is increased to +2.
Touche: When you roll 20 when making an Attack with the rapier, the damage dealt by your attack is increased by +50% (8 would become 12).